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Description: The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, Monks, and Bards are ideal candidates to become assassins.

Hit Dice: 1d6

Proficiencies: None

Skill Points: 4 + Int mod

Class Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device

Primary Saving Throw(s): Reflex

Base Attack Bonus: +3/4 levels


Alignment: Evil

Base Attack Bonus: Any

Classes: None

Factions: Shadow Legion

Feats: None

Race: Any

Skills: Hide 8, Move Silently 8

Spellcasting: None

Special Abilities and Feats

1Death Attack +1d6
Use Poison
2Uncanny Dodge I
Ghostly Visage Feat
Poison Save +1
3Death Attack +2d6
4Poison Save +2
5Death Attack +3d6
Uncanny Dodge II
Darkness Feat
6Poison Save +3
7Death Attack +4d6
Invisibility Feat
8Poison Save +4
9Death Attack +5d6
Improved Invisibility Feat
10Uncanny Dodge III
Poison Save +5

Epic Assassins

Epic Feat Progression: 4

Epic Feats: Epic Reflexes, Epic Skill Focus (Hide), Epic Skill Focus (Move Silently), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, and Superior Initiative.


  • The Sneak Attack improves by +1d6 every two levels after 9th.
  • An additional +1 is gained for every two levels after 10th on the Assassin's saving throws against poison.
  • The concealment from the Assassin's Improved Invisibility feat cannot be dispelled or breached.

Added Content

  • Assassin levels count as half levels for purposes of resisting dispels, in the same manner as Pale Masters, Paladins, and Rangers.
  • Assassins Ghostly Visage is a Free Action
  • On Assassin level 4 they can cast True Strike 1x/day as a level 5 caster. An assassin's true strike spell lasts for 18 seconds (3 rounds), which is double the duration of the standard mage spell.
  • On Assassin level 5 they gain the ability to use their Intelligence towards their AB for tiny weapons (dagger, kukri, dart, shuriken).
  • On Assassin level 5 they receive a stealth ability usable 1x/day. The ability gives + 1 hide/ms per 2 Assassin levels for 2 rounds per Assassin level.
  • On Assassin level 6 they can cast Cat's Grace 1x/day as a level 15 caster.
  • On Assassin level 10 they get Permanent Ultravision
  • On Assassin level 11 they can cast Fox's Cunning 1x/day as a level 15 caster.
  • On Assassin level 15 they can cast Freedom of Movement 1x/day as a level 7 caster.
  • On Assassin level 15 the Improved Invisibility feat improves to 60% concealment.
  • On Assassin level 20 they can cast Clairaudience/Clairvoyance 3x/day as a level 15 caster.
  • On Assassin level 20 Improved Ghostly Visage - Assassin becomes Ethereal for 1rd
  • On Assassin level 30 Improved Ghostly Visage - Assassin becomes Ethereal for 2rds

Most importantly, when an Assassin reaches their 10th level, they are given a vial containing the venom of Lolth herself... here are the details:

1. Assassin uses poison.

2. Poison is applied to weapon in main hand (does not work on unarmed attack, ranged weapons, or bludgeoning weapons).

3. Poison will stay on weapon until a target is hit, or 1 round per Assassin level, whichever is shorter.

4. Assassin hits creature. If target is currently attacking another creature or casting a spell, the target isn't vulnerable. Target must make a fortitude save or die. DC is 5 + Assassin Level + Intelligence modifier.

DC increases by an accumulative +1 if underground, +1 if in Menzoduran, and +1 if in the Temple of Lolth. So for example, the DC is 8 + Assassin Level + Intelligence modifier in the Temple of Lolth (located in Menzoduran).

Immunity to death magic, sneak attacks, critical hits, poison, and paralysis do not help the target avoid the destructive power of Lolth's venom. However, non-living creatures are immune.

Note: regular Assassin death attack remains unchanged (its hard-coded).

5. Poison cannot be reapplied for 5 minutes or until the Assassin rests, whichever duration is shorter. Poison cannot be applied while Assassin is in combat or while a living hostile creature is nearby. Poison also cannot be applied to weapon while assassin is ethereal, and going ethereal removes the poison from an assassin's weapon.

6. Finally, Lolth is not pleased with those who use her power against her beloved.