Category:Armor
From Neversummer 4 Wiki
Armor follows a predictable pattern. Armor typically gives immunity to a damage type, and resistance to a damage type. Armor also usually gives an AC bonus as well.
- Level 1: Masterwork Iron/Tailored, +1 AC, 5% immunity
- Level 5: Masterwork Steel/Masterwork, +2 AC, 10% immunity, resist 5/-
- Level 9: Enhanced Steel/Enhanced Fine, +3 AC, 15% immunity, resist 5/-
- Level 13: Enchanted Mithril/Enchanted, +3 AC, 20% immunity, resist 10/-
- Level 16: Imbued Mithril/Imbued, +3 AC, 25% immunity, resist 10/-
- Level 20: armors tend to be +4 AC, 25% immunity, and 15/- resistance
- Level 25 armors tend to be +5 AC, 25% immunity and 15/- resistance
- Level 30 armors tend to be +6 AC, 25% immunity, and 20/- resistance.
- Crafted Armors go up to Crafted Silvery and Crafted Imbued Armor with a level requirement of 20.
Immunity and resistance types available in shops vary depending on armor types:
- Robes: piercing immunity, slashing resist
- Padded Armor: bludgeoning immunity, slashing resist
- Leather Armor: slashing immunity, bludgeoning resist
- Studded Leather: piercing immunity, bludgeoning resist
- Hide Armor: bludgeoning immunity and resist
- Scale Mail: bludgeoning immunity, slashing resist
- Chain Shirt: piercing immunity, slashing resist
- Chainmail: slashing immunity, piercing resist
- Breastplate: piercing immunity, bludgeoning resist
- Banded Mail: bludgeoning immunity and resist
- Half-plate: slashing immunity and resist
- Full plate: bludgeoning immunity, slashing resist
There are also cloth, light armor, medium armor and heavy armor that come come in 3 different forms: layered, mesh and reinforced. Each of these three types offers immunity and damage resistance against 1 damage type:
- Layered: protects against bludgeoning
- Mesh: protects against piercing
- Reinforced: protects against slashing
Unique armors may deviate from these patterns and add other abilities as well. For more information, see the individual armor descriptions below.