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Description: Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and Bards are the most common shadowdancers.

Hit Dice: 1d8

Proficiencies: Weapon Proficiency (Simple), Armor Proficiency (Light)

Skill Points: 6 + Int mod

Class Skills: Heal, Hide, Listen, Lore, Move silently, Persuade, Pick pocket, Search, Spot, Tumble

Primary Saving Throw(s): Reflex

Base Attack Bonus: +3/4 levels


Alignment: Any

Base Attack Bonus: Any

Classes: None

Factions: All except Ancient Ones

Feats: Dodge, Mobility

Race: Any

Skills: Hide 10, Move silently 8, Tumble 5

Spellcasting: None

Special Abilities and Feats

1Hide in Plain Sight
Uncanny Dodge I
3Shadow Daze
Summon Shadow
4Shadow Evade
5Defensive Roll
Uncanny Dodge II
7Slippery Mind
10Improved Evasion
Uncanny Dodge III

Epic Shadowdancer

Epic Feat Progression: 3

Epic Feats: Blinding Speed, Epic Skill Focus, Epic Dodge, Epic Reflexes, Epic Shadowlord, Improved Whirlwind Attack, Self Concealment, Superior Initiative.


  • Summons Altered, see Summons Guide
  • When taking the Shadowdancer, you must devote 5 class levels to this Prestige Class.
  • When taking the Shadowdancer class, you may not go further than the Craftsman status in any chosen Tradeskill.
  • Shadow Evade now lasts 10 rounds + 1 round per SD level and gives bonuses to Hide and Move Silently