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 Post subject: The Factions
PostPosted: Sun May 30, 2004 1:14 am 
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 Post subject: Ancient Ones
PostPosted: Sun May 30, 2004 1:16 am 
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Ancient Ones
Capital: Sleeth
Factional Alliances: Ragnar's Kin
Races: All but Dwarves and Gnomes
Alignments: All
Classes: All except for Paladin, Wizard, and Shadow Dancer
Unique Prestige Class: Red Dragon Disciple
Clerical Domains: All but Earth, Plant, Water, and Trickery
Bind Point Color: Green
Deities: Tempus, Bahamut, Tiamat

A loosely-bound faction consisting of Dragonkin, Yuan-Ti, and other Lizardfolk. While their hatred of non-serpentine creatures is without bounds, they are more than happy to recruit slaves and followers from the planar rifts, with promises of great power and wealth. One of the more fractured factions, the Ancient Ones have locations spread throught the realm, but are somehow able to coordinate attacks with remarkable efficiency and skill. Followers of this faction can expect serious power with serious consequences, but prove yourself to the dragons and they may let you move up the ranks.


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 Post subject: Mystral Ascendancy
PostPosted: Sun May 30, 2004 1:17 am 
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Mystral Ascendency
Capital: Garagoth
Factional Alliances: Shadow Legion
Races: All
Alignments: Any Non Good
Classes: Wizard, Sorcerer, Rogue, Bard, Fighter, Cleric
Unique Prestige Class: Pale Master (see summons guide for more details)
Clerical Domains: Death, Evil, Knowledge, Magic, Travel, Trickery and War
Bind Point Color: Cyan
Deities: Bane, Cyric, Talos, Beshaba, Umberlee, Mask

A mysterious group of mages, rogues, and other arcane practitioners that have gathered together in the shadows of the isolated city of Garagoth. Their power lies in all facets of arcane magic and thievery, and are perhaps the closest faction to solving the mystery of the planar rifts. Ruled by two sorcerer brothers, Khalan and Ashan, and a haven for criminals of all kinds, they have purposefully set themselves off from the rest of the realm, using hidden tunnels and magic to travel rather than cumbersome (and dangerous) roads. A tentative alliance with the Drow of the Shadow Legion has helped against the intrusions of the Dwarves and the Yuan-Ti sect of the Ancient Ones into the Ash Mountain areas.


Last edited by Joran on Sun May 30, 2004 1:19 am, edited 1 time in total.

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 Post subject: Northern Coalition
PostPosted: Sun May 30, 2004 1:17 am 
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The Northern Coalition
Capital: Daeron
Factional Alliances: The Circle
Races: All
Alignments: Lawful Good, Lawful Neutral, or Neutral Good
Classes: Cleric, Paladin, Monk, Fighter, Bard, Ranger
Unique Prestige Classes: Champion of Torm and Purple Dragon Knight
Clerical Domains : All but Evil
Bind Point Color: Gold
Deities: Tyr, Helm, Ilmatar, St. Cuthbert, Torm

Settling throughout the northernmost regions of the realm, across the Dorian Sea, the Northern Coalition is a faction of law and order. Wary of arcane magic, this mostly human group keeps to themselves for the most part, content to maintain order in the small area they have created for themselves. The majestic capital city of Daeron is a haven for all lawful races and classes from across the realm. Relatively isolated, the Coalition's biggest adversaries are the hordes of Undead that plague the region, as well as the nearby Ancient Ones faction, whose frequent raids on their outlying villages are a continual source of bitterness and anger. Despite their disdain for practitioners of arcane magic, the Coalition welcomes and even relies on the aid and support of powerful Bards, whose arcane roots and roguish skills are considered either gifts from the Gods or loveable quirks, depending on who you ask.


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 Post subject: Ragnar's Kin
PostPosted: Sun May 30, 2004 1:18 am 
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Ragnar's Kin
Capital: Dwarven Stronghold
Factional Alliances: Ancient Ones (tenuous)
Races: Dwarf and Gnome only
Alignments: All
Classes: All
Unique Prestige Class: Dwarven Defender
Clerical Domains: All but Air, Sun, and Plant
Bind Point Color: Red
Deities: Gond, Moradin, Berronar Truesilver, Gorm Gultyn, Haela Brightaxe, Vergadain

The historic coming together of the Duergar with the other Dwarves resulted in a united kingdom deep underneath the northern stretch of the Redhorn Mountains. The entirety of their territory lies under the northern Redhorn mountains, with the exception of the Black Hills. In stark contrast to the winding passages and darkened tunnels of the Shadow Legion, the Dwarves have carved out enormous halls, mines, and caverns, as well as towering underground castle, brightly lit and intricately carved. Ragnar's Kin fight continuously with their most hated enemy, the Shadow Legion, and until recently, the Yuan-Ti sect of the Ancient Ones. The dwarves care little about conquest and domination, being especially unconcerned with developments above ground, and are content with ensuring the security of their faction and the mining of valuable ores found deep underground.


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 Post subject: Shadow Legion
PostPosted: Sun May 30, 2004 1:19 am 
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Shadow Legion
Capital: Menzoduran
Factional Alliances: Mystral Ascendancy
Races: All
Alignments: Evil
Classes: All except for Druid, Ranger or Paladin
Unique Prestige Class: Assassin
Clerical Domains : All but Good, Plant, Air, Fire and Sun
Bind Point Color: Purple
Deities: Shar, Eilistraee, Lolth, Vhaerun

Hidden beneath the southwestern mountain range lies the city of Menzoduran, the new home of the Drow in Aetheria. Having banded together and established their own domain miles below the surface – a maze of tunnels, caverns, and secret passages extending throughout the southwest of the continent – these highly xenophobic sun-haters first aimed to destroy the other factions, but quickly realized they could not take all six on alone. With the link to their revered Goddess Lolth weakened by the rifts, they forged a hasty alliance with the Mystral Ascendancy, ensuring their safety and protection from the nearby Dwarves. To swell their ranks they have had to put aside their disdain for non-Drow races, and have begun to recruit mercenaries of all kinds to hasten their conquest of Aetheria.


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 Post subject: The Circle
PostPosted: Sun May 30, 2004 1:20 am 
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The Circle
Capital: Melencia
Factional Alliances: Northern Coalition
Races: All
Alignments: LN, NG, N, CN, CG
Classes: Druid, Ranger, Barbarian, Bard, Monk, Rogue, Cleric
Unique Prestige Class: Shifter
Clerical Domains: Air, Animal, Destruction, Earth, Fire, Healing, Plant, Protection, Sun and Water
Bind Point Color: Orange
Deities: Silvanus, Mielikki, Eldath, Erevan Ilesere, Fenmarel Mestarine

This druidic faction has settled in the Enchanted Forest, welcoming all rangers, druids, barbarians, and the odd wandering bard of any race and of neutral (non evil) or chaotic good alignment. Members of The Circle are divided into three Orders: The Bear (Rangers), The Boar (Bards), and The Wolf (Barbarians); the heads of each Order along with the Druids forming the Circle's Council. While not the largest faction, The Circle counts among its allies many of the nearby forest-dwelling creatures. Their close connection with nature and balance puts them directly in conflict with the pure arcane power of the Mystral Ascendancy, and The Circle have taken it on themselves to rid the world of the arcane menace.


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